Zoetrope and golden angle
Inspired by this video:
A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion.
Adding to those motion illusions a little golden angle math magic results in something beautiful.
To achieve that, first I create zoetrope by instantiating simple object multiple times and setting rotation of each part in such a way that it's rotated 137.507764 degrees from previously created object. Each part is also translated slightly higher than previous one.
Then, I rotate the generated zoetrope object by constant angle many times per second. Standard rotation wouldn't make this effect.
I plan to add few controls and buttons to let you play a little with variables.
Play here: https://zaimatsu.itch.io/zlevels
Source code here: https://github.com/Zaimatsu/zlevels
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zlevels
Some stuff.
Status | In development |
Category | Other |
Author | zaimatsu from GasC |
Genre | Simulation |
Tags | Experimental, Unity, Visualization |
Languages | English |
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